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Built into the software is a 3D modeling tool based on simple geometric shapes, that allows residents to build virtual objects.
There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects.
It can also be argued that Second Life is a multi-user virtual world, because the virtual world is centered around interaction between multiple users.
As it does not have any stipulated goals, it is irrelevant to talk about winning or losing in relation to Second Life.
A single resident account may have only one avatar at a time, although the appearance of this avatar can change between as many different forms as the Resident wishes.
Avatar forms, like almost everything else in Second Life, can be either created by the user, or bought pre-made.
The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr.
It was announced in October 2010, that Bob Komin, Linden Lab's chief financial officer and chief operating officer, would take over the CEO job for the immediate future.In 2015 alone, Second Life users had cashed out approximately ,000,000 (60 million US dollar) and Second Life had an estimated GDP of 0,000,000 (500 million US dollar), higher than some small countries.During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life.The platform principally features 3D-based user-generated content.
Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.
Second Life users (also called residents) create virtual representations of themselves, called avatars, and are able to interact with places, objects, and other avatars.